All products
Spriglane Arrow Escape Puzzle Game — Flutter Source Code (Android & Web) — image 1Spriglane Arrow Escape Puzzle Game — Flutter Source Code (Android & Web) — image 2Spriglane Arrow Escape Puzzle Game — Flutter Source Code (Android & Web) — image 31 / 3

About

Overview

Spriglane is a complete, original arrow-escape puzzle game built with Flutter. Tap a coloured path and it slides out in its arrow's direction if nothing blocks the way; clear the board to finish. It ships with 1,000 campaign levels in 50 chapters, 80 shape puzzles, a daily puzzle with streaks and an Endless mode, plus a small Garden Club economy with 3D animal companions. The Android app is monetised with AdMob rewarded and interstitial ads and a one-time Remove ads purchase; a browser build comes from the same code. Every level is generated by the included algorithm and proven solvable by the tests.

Key features

Puzzles

  • 1,000 campaign levels in 50 garden chapters; each chapter climbs Easy → Hard (9×9 up to 30×30 finales) and the next starts gently again
  • 80 shape puzzles in 8 chapters (heart, cat, rabbit, butterfly, fish, flower, star, turtle) where the arrows fill an original silhouette
  • Daily puzzle from the local date with current and best streaks; Endless in Breezy 7×7, Winding 10×10 and Intricate 12×12
  • Undo, restart, hints, pinch and button zoom with panning, keyboard shortcuts (H, U, R, Z)
  • 1–3 stars per puzzle, best results kept, unfinished boards resumed per mode

Progression & polish

  • Responsive Home, a winding garden map per chapter with stars and locks, and a 3-step illustrated tutorial
  • 10 keepsakes (achievements), animated completions and shape-chapter celebrations, synthesised sound effects
  • 3 board themes, reduced-motion support, screen-reader labels for every path, phone/tablet/desktop layouts

Garden Club

  • Leaves earned from new or improved results (12/16/20), optional double leaves
  • An animated 3D garden with four 3D companions to unlock (cat, panda, fox, frog) and firefly lanterns
  • A seven-day gift calendar (+20 to +50 leaves) that never resets for a missed day
  • Result card and portable backup code to move progress to another device

What's included

  • Full Flutter source code for Android and Web (about 7,400 lines of Dart)
  • 93 unit and widget tests that prove all 1,000 campaign and 80 shape boards are solvable
  • README with a step-by-step guide: rebranding, Firebase, AdMob, Families Policy notes, Remove ads IAP, Remote Config, signing, web build and troubleshooting
  • Privacy policy template, Remote Config template (ads_service), key.properties signing template, asset provenance and third-party notices, LICENSE and CHANGELOG
  • All secrets replaced with placeholders; it builds out of the box with Google test ad IDs and a debug-key fallback

Tech stack

  • Flutter 3.47+ / Dart 3.13 (tested on Flutter 3.47.4), shared_preferences storage
  • Ads: google_mobile_ads 8.0 (AdMob + UMP); IAP: in_app_purchase (Google Play Billing)
  • Firebase: Core, Analytics, Crashlytics, Remote Config (Android only); audioplayers
  • DM Sans and DM Serif Display fonts (SIL OFL); original 3D renders and code-drawn art
  • Android: AGP 9.1, Kotlin 2.4, Gradle 9.3, Java 17, Flutter default min/target SDK

Requirements

  • Flutter SDK 3.47 or newer, Android Studio or VS Code, JDK 17
  • Your own Firebase project (optional to run) and AdMob account; a Google Play Console account for the Remove ads product
  • No iOS project is included (Android and Web only)

Setup in minutes

  • Run flutter pub get, then flutter run -d chrome to play immediately
  • Run flutterfire configure to connect your Firebase project
  • Change the package id, app name and icon (README section 7)
  • Add your AdMob App ID and rewarded/interstitial units, publish the ads_service Remote Config parameter and create the remove_ads product
  • Add your keystore to android/key.properties and run flutter build appbundle --release with your ad IDs

Monetization (ads/IAP)

  • Rewarded ads only when the player chooses them (+3 hints, double leaves); rewards granted only on Google's earned-reward callback
  • Interstitials only after a finished level when the player taps Next, with frequency cap and cooldown; nothing during play, no banners
  • Requests are child-directed, under the age of consent, rated G and non-personalised; the advertising-ID permission is removed
  • A release guard blocks release builds until real AdMob IDs are supplied, so test ads never ship by mistake
  • Remote Config frequency control, ad and purchase revenue events in Firebase Analytics, Crashlytics
  • Remove ads one-time purchase with restore

Support & updates

Support is provided through the Aadhya Infotech DevStore: https://www.aadhya-infotech.com/DevStore/contact. Bug-fix updates for this package are published on the DevStore. The interface is English only; there are no online features (accounts, cloud save or leaderboards) — progress is stored on the device and can be moved with a backup code.

Release history

  • v0.8.010/5/2026

    Spriglane v0.8.0: first full source code release; unfinished Garden Club events, weekly board, friend codes, quests, unrendered decorations and partial translations removed. See CHANGELOG.md.